As of nobody has released 16km map.Ġ,0 coordinates is upper left corner, max coords are lower right corner. Simple example goldcrest valley is 2km, north west texas is 4km, broad acres and cornbelt are 8km. Please forget that 2X, 4X etc map size nonsense, use kilmeters x kilometers (in short just km) instead. Open ModDesc.xml file, edit maps -> map id to your own unique map name, do not use illegal characters like space etc. You do not need to ZIP the MyMap because if you just copy the directory into FS17 mods dir, the game will read it fine. Go to MyMap\maps\ directory and open map01.i3d file with Giants editor.ĭelete scenegraph -> HelpIcons and placeholders. THIS IS NOT NEEDED IF YOU USE SAMPLEMAP DOWNLOAD. Unpack GAMEDIR/sdk/sampleMod.zip into MyMap\ directory. Unpack SampleMap archive there so the directory structure is MyMap\maps\ If you are creating your own map from scratch, create sub dir called "maps" so its "MyMap\maps\" directory structure. Welcome to FS17 modding communityĬreate directory called "MyMap" and do not use illegal characters anywhere on the file name or numbers as first character, if you do the map wont load in FS17. When googling there are several samplemap packages floating around, all from different devs and tastes, no idea which one is proper. Something called "SampleMap" is good place to start for your initial map files. You can export these into your own map, but even then you should make YOUR own map and not edit someone elses, be original, man. You should't edit default game maps (goldcrest valley and sosnovka) obviously as it breaks your default game. Seems like editing existing is no brainer, but when creating brand new map from zero it is not that easy to bring it in-game (game crashes or loads forever etc). Modding Handbook says you can create map from scratch or edit existing map. Huge maps: you need to run a script to allow the editor to display large terrains properly, download: Giants_Editor_Scripts_.7z. Translate Y is your map size, so for 2km maps use 2000, for 4km maps use 4000 and for 8km maps use 8000. Create new scenegraph item of camera (Create -> Camera), in attributes window transform name it to PDAcamera or something. You should have some basic windows open in it, these include scenegraph, terrain editing, attributes, user attributes and console.į key focuses / moves camera on selected objectĬTRL-B then LMB duplicate selected object(s) where the mouse cursor is at LMB press moment. You need to register into Giants Developer Network to get the latest giant editor. With the game came GAMEDIR/sdk/moddingHandbook/FarmingSimulatorModding_en.pdf manual for basic mod making, it is very good read when getting started. I do not claim this is a good tutorial or a proper way to make FS17 map, but it is what I googled and learned. I wrote this tutorial knowing absolutely nothing about map making so this should help all the beginners / newbies, just like me. So go to our website, select your mod of choice, and click on download.Farming Simulator 17 Map Making Tutorial - PMC Farming PMC Farming Simulator 17 Map Making Tutorial Introductionīeginners tutorial how to make a map aka terrain for Farming Simulator 17 (FS17). All of this is just the tip of the iceberg, what we offer on our website is countless hours of fun gameplay that will keep you invested for months. This few simple steps will lift your game to the upper level – what can be better that upgrading your game personally? Break all boundaries and develop your farm easily. It is the easiest way to get the best of the game, your opponents will be surprised! Then all you need to do is simply click on GIANTS EDITOR 6.0.5 Mod free download button and implement it to your game. Few clicks and you will be able to use all extra features that were only imaginary before. Each Farming Simulator Mod will provide you with particular options so go ahead and add it to your version. Downloading and adding GIANTS EDITOR 6.0.5 Mod to your game is not difficult at all - you simply need to save a file and run it. FS 15 Other Mods are one of the greatest upgrades and can make your game unique. But with mods as long as there is a new update is assured, you are guaranteed a few more hours of new exciting gameplay. If you notice any mistake, please let us know.įinding a game interesting after investing 300 hours into it can become a bit challenging. This content was uploaded by website visitors.
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